MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes. NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards. This will speed up workflows for compositors working in Fusion or Nuke. This free update for V-Ray 3.x customers is compatible with Maya 2018.įull Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.Ĭryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. Now, you can render on NVIDIA CUDA GPUs, CPUs - or a combination of both. Chaos Group’s Hybrid Rendering Technology is now available in V-Ray 3.6 for Maya.
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